Namfoodle Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, white cloak. His chestnut hair is smooth and relatively long. His eyes are likewise brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.
History: He got into the Herbalist business at a young age. Namfoodle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.
Motivation: He is wracked by social anxiety.
Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Nature. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 9)
Armor Class 12
Hit Points 49 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 |
Possessions: 120 pp. Golden pearl (40 gp). Moss agate (11 gp). Zircon (20 gp). Chrysoberyl (40 gp).
Nadarr Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright brown suits and hats and is in decent physical shape. His gold crest is drawn into a tight pony tail with a butterfly scrunchie. His thin eyebrows rest above his beady gold eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Nadarr abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Flaws: Ugly, Shy. Bonds: Rich, Military, Adventurer, Religious. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 12)
Armor Class 9
Hit Points 101 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 pp. Jade (40 gp). Eye agate (15 gp). Jet (40 gp). Golden yellow topaz (1600 gp). Emerald (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olunt Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a well pressed and immaculate suit (or dress). He is an epitome of beauty. He wears a colorful flower in his red hair. His hazel eyes are slightly larger than normal.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Flaws: Racist, Disease. Bonds: Attractive, Criminal record. Occupation: Sculptor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 340 gp. 1 Silk rope.
Gimurt Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His auburn hair is braided into rings. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of dire rats once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gimurt was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Slave. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 12000 sp. Hematite (8 gp). Aquamarine (400 gp). Amber (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelt In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. He keeps his long black fur kept up in a rat tail. His hazel unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Ruler father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and to end his boredom
Ideals: Gifted. Flaws: Disease, Depressed, Mundane. Bonds: Rich. Occupation: Server
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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