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Advanced [show]


Vlorn Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light brown in addition to tight pants. His brown hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Animal Trainer job and began his own company from there.

Motivation: He is unsatisfied with his job; and he seems to be bored by most things

Flaws: Shy, Mundane. Bonds: Religious, Rich, Job. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Vlorn Brightmoon, Male Halfling Adept 9
Small (3'3") Halfling, Chaotic Evil (CR 9)
Armor Class 16
Hit Points 57 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 17 (+3)17 (+3) 16 (+3)12 (+1)
Skills Stealth +8, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Giant, Druidic
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 180 pp. Freshwater pearl (13 gp). Red-brown spinel (110 gp). Aquamarine (700 gp). Black pearl (700 gp). Star rose quartz (80 gp). Violet garnet (700 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man is generally shirtless and showing off his tattooed chest. His tied-back hair is blonde. He wears round tiny glasses practically rammed into his face.

Personality: This man loves dancing and to teach people dancing more than just about anything. He also hits on women, regardless of circumstances.

History: Don was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Has a crush, Family. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Don Marlee, Male Human Barbarian 11
Medium (6'5") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 63 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)18 (+4) 15 (+2)12 (+1)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 12
Languages Common, Giant, Celestial, Gnoll, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: Black pearl (200 gp). Banded agate (10 gp). Red-brown spinel (100 gp). Tourmaline (100 gp). Chrysoprase (20 gp). Moss agate (10 gp). Blue sapphire (1600 gp).


Social Check DCs


Edge Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of pickaxes on his belt, each one with a ruby on the hilt. His gray fur has been sun bleached extensively. His eyes are amber and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Poor, Religious. Occupation: Soapmaker

Voice: Speaks with back of mouth

Attributes [hide]

Edge Candle, Male Tabaxi Adept 14
Medium (5'9") Tabaxi, Chaotic Good (CR 14)
Armor Class 13
Hit Points 48 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)14 (+2) 17 (+3)14 (+2)
Skills Nature +7, Performance +7
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333210

Possessions: 100 pp. Peridot (30 gp). Jasper (30 gp). Malachite (5 gp). Rose (30 gp). Black pearl (1600 gp). Red-brown spinel (80 gp). Rose (30 gp). Aquamarine (1600 gp). Black opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Slave Trader. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Hupe was born in the north. At a young age he loved to build and create. In his 10th year, his parents were killed by a goblins raid, leaving Hupe alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Many goblins want him driven away.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Family, Enemies. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Hupe TellPenny, Male Halfling Bard 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Red spinel (70 gp).


Social Check DCs


Mantus Failure, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a blue and white handkerchief worn on his left side. His hair is cut close to his head. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.

History: Mantus was born with his mother's beautiful face. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Flaws: Selfish, Insane, Insomniac. Bonds: Attractive, Adventurer. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Mantus Failure, Male Tiefling Expert 6
Medium (6'2") Tiefling, Chaotic Good (CR 6)
Armor Class 9
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)14 (+2) 14 (+2)10 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 2000 sp.


Social Check DCs

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