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NPC Generator

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Advanced [show]


Snafû Alston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Snafû was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He's repulsed by the PC; and balancing his hectic life and new adventurer responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, Slave, Job, Mentor. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Snafû Alston, Male Half-Orc Druid 7
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 70 pp.


Social Check DCs


Emerald Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is typically in his Assassin uniform. His fur is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He can't help but pocket interesting objects he comes across

History: He got into the Assassin business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Emerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emerald. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Athletic. Bonds: Job, Rich, Attractive, Criminal record. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Emerald Wing, Male Tabaxi Bard 6
Medium (5'9") Tabaxi, Neutral Evil (CR 6)
Armor Class 15
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 17 (+3)14 (+2) 10 (+0)14 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Golden circlet with four aquamarines (2000 gp). A roughly beaten golden orb (70 gp). Sapphire pendant on gold chain (1300 gp).


Social Check DCs


Great Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of shortbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur, while still mostly cinnamon, has prominent grey streaks. His eyes, though not visible through his cowl, are copper.

Personality: He exudes charisma. He is a tour de force of persuasion. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Great Mist, Male Tabaxi Rogue 9
Medium (6'0") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 100 pp. Solid gold idol (1000 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Theobald Darby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Artistic. Bonds: Rich, Guardian, Family, Slave. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Theobald Darby, Male Human Warrior 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 600 sp.


Social Check DCs


Bharash Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. He has styled his white crest well, parting it to the right. His gold eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: Bharash was born in the west. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. Some 9 years later his spouse died after the birth of his son. Heartbroken, Bharash never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He is wracked by social anxiety.

Ideals: Joker, Persistence. Flaws: Fearful. Bonds: Attractive, In love. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Bharash Akambherylliax, Male Dragonborn Warlock 3
Medium (6'7") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 15 (+2)17 (+3)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp.


Social Check DCs

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