Vonbin Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man tends to wear a large grey jacket. He is muscular with a powerful set of arms. He wears his red hair up. His green eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Carpenter and found it very stressful. He inherited the family business which he has now maintained for 2 years.
Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Bonds: Family, Job, Religious. Occupation: Carpenter
Voice: High pitched, excited
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
Barendd Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has black hair. His violet eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of dire rats once and for all.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal music training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Barendd was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Gifted, Fighting, Artistic. Bonds: Enemies, Adventurer. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 370 gp.
Watson Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long auburn beard with little hanging trinkets. His blue unseeing eyes seem to look past you.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Watson would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. Watson was born on a far western plains where he grew up under the tutelage of his father, an expert Banker. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he's repulsed by the pc
Flaws: Disease, Antagonistic. Bonds: Rich, Military, Immigrant. Occupation: Banker
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Infernal, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adran Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern man very much looks the part of a Spy. His moppish golden hair is in a traditional bowl cut. He has violet eyes and a pastel hat with a black feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the north to a Spy, Adran learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: Nothing but the best is good enough for him; and a rival would like him out of the picture
Ideals: Athletic, Justice, Impeccable. Bonds: Job, Criminal record. Occupation: Spy
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 10000 sp. Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item.
Cockaby Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is wearing a long, brown cloak. He has auburn hair. He wears a mask on his face.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Sellsword business at a young age. He worked as a nervous Sellsword and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels threatened by others; and balancing his hectic life and new sellsword responsibilities is difficult
Ideals: Philantrophist, Persistence. Flaws: Racist, Fearful. Bonds: Job. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 62 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 170 pp. Old masterpiece painting (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!