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NPC Generator

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Advanced [show]


Olunt Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Slave Trader does and is in decent physical shape. He has styled his auburn hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and a strong sense of loyalty to dwarven people

Ideals: Philantrophist. Flaws: Insane, Racist. Bonds: Job, Immigrant. Occupation: Slave Trader

Voice: Loud with bravado

Attributes [hide]

Olunt Burrowfound, Male Dwarf Bard 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 16 (+3)16 (+3)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 320 gp.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. His fur is gray and curly. His eyes are yellow and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Three studied abroad. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure.

Ideals: Justice, Gifted. Bonds: Rich, Attractive, Job. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Three In the Wind, Male Tabaxi Expert 1
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Climber’s kit.


Social Check DCs


Arjhan Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright brown suits and hats. His crest is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Arjhan is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter.

Ideals: Justice. Bonds: Poor, Attractive, Family, Military, Enemies. Occupation: Healer

Voice: Slow speaker

Attributes [hide]

Arjhan Baharoosh, Male Dragonborn Ranger 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)17 (+3) 13 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Masterwork manacles.


Social Check DCs


Serpent Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and green robe with the hood down. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. His orange fur is singed and shortened. He has green eyes and a grey hat with a green feather.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He also is a firm believer in the manly ideal.

History: Born to a Gardener, his father struggled to pay the bills. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Impulsive. Bonds: Job, Poor, Enemies. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Serpent Wind, Male Tabaxi Adept 2
Medium (5'11") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 260 gp.


Social Check DCs


Alexandre Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He wears his white hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 8 years.

Motivation: He's looking for his big break.

Ideals: Fighting. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Alexandre Gracey, Male Half-Elf Monk 7
Medium (5'4") Half-Elf, True Neutral (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Nature +2, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 40000 cp.


Social Check DCs

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