Tomi Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is slicked back into a classic pompadour. His amber eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: When he was but 7 years old his parents immigrated from the east. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Impeccable. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Bowyer
Voice: Uses sign language
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 15 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Dwarven, Celestial
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +6
Possessions: 400 gp.
Cimer Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His black hair is smooth and relatively long. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a poor family in the city he treasured whatever gifts he got. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He would like to get married and retire; and to settle down with his crush
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Laborer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 13 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
Possessions: 1000 gp.
Hugh Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His white hair is smooth and relatively long. His fierce brown eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Hugh studied abroad. He found a children's book about a Half-Elf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: Regain custody of his son; and to unite with his brother
Ideals: Opinionated, Entrepeneur, Gifted. Bonds: Adventurer, Family. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 67 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Terran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 |
Possessions: 700 pp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Jeweled electrum ring (2000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A roughly beaten golden orb (90 gp). Solid gold idol (700 gp). Silver comb with moonstones (600 gp). Sapphire pendant on gold chain (1100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Old masterpiece painting (2400 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Cloth of gold vestments (90 gp).
Iados Rage, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'7" and is wearing the road beaten gear of a warrior. His right hand appears badly burned and disfigured. His purple hair is knotted and matted. He has black eyes and a grey hat with a pastel feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Iados would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful necromancer made him what he is. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Iados's homeland. Iados decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and to unite with his sister
Ideals: Fighting. Flaws: Shy. Bonds: Military, Mentor, Immigrant. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Einkil Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of whips on his belt, each one with a opal on the hilt. He wears a broad hat to cover his moderate length auburn hair. He is very pretty but has cold, dead eyes.
Personality: Einkil is depressed about a lot of things. He tends to be a nihilist. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Einkil is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Rich, Attractive. Occupation: Masseuse
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 61 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Celestial, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1400 gp.
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