Valafar Trust, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. His wide-brimmed hat is riddled with cuts and holes. His eyes are white and beady.
Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Bricklayer, Valafar learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and to pay off his debts
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Debt. Occupation: Bricklayer
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 2200 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (300 gp).
Bundrigo Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister; and his religion dominates his actions
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Celestial, Infernal, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 6000 sp.
Gennal Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright brown suits and hats. His white hair is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He became a Marshal soon after.
Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well
Ideals: Passionate. Flaws: Impulsive. Bonds: Attractive, Nature, Job, Family. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 28 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran, Aquan, Celestial
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 100 pp. Bloodstone (40 gp). Lapis lazuli (9 gp). Red garnet (80 gp). Moss agate (9 gp). Iolite (40 gp).
Kerkad Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time. His rusty crest is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Gnome, Infernal
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 220 pp. Carved bone or ivory statuette (40 gp). Fire opal pendant on a fine gold chain (1800 gp).
Grom Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is portly but not overly obese. His red hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.
History: Born to a Banker, his father struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He'd like to take his coworkers down a peg; and to be a banker again
Ideals: Persistence, Entrepeneur. Flaws: Selfish. Bonds: Poor, Job. Occupation: Herbalist
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: Eye agate (10 gp). Star rose quartz (80 gp). Star rose quartz (80 gp). Amber (40 gp). Zircon (80 gp).
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