Bagga Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey costume with the symbols of his god on his torso. He has a long chestnut beard with little hanging trinkets. His ears are large.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Bagga and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Antagonistic, PTSD. Bonds: Enemies, Religious. Occupation: Spice Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 90 gp. Rose (80 gp).
Three Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy green suit. His fur is cut close to his head. He has hazel eyes and a green hat with a pastel feather.
Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Bellfounder profession.
History: Born to a Bellfounder, his father struggled to pay the bills. His first spouse was a Bellfounder, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Weaver soon after.
Motivation: He's repulsed by the PC; and regain custody of his son
Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Family. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 61 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 500 pp. Jade (110 gp). Moonstone (60 gp). White pearl (110 gp). Black opal (900 gp). Amethyst (110 gp). Black pearl (400 gp). Golden yellow topaz (400 gp). Zircon (60 gp). Obsidian (14 gp). Bloodstone (60 gp). Golden yellow topaz (400 gp). Tourmaline (110 gp). Jasper (60 gp). Lapis lazuli (14 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Blue quartz (14 gp). Aquamarine (400 gp). Obsidian (14 gp).
Randal Watson, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel cloak and cross-gartered tan stockings. He keeps his long chestnut hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Randal took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants to get laid; and he's attracted to the pc
Flaws: Antagonistic, Fearful, Secretive. Bonds: Nature, Has a crush. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 67 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
Possessions: 1000 gp. Amber (120 gp). Blue star sapphire (900 gp). Freshwater pearl (16 gp). Silver pearl (120 gp). Obsidian (16 gp). Brown-green garnet (120 gp). Star rose quartz (40 gp). Silver pearl (120 gp). 1 Minor magic item. 1 Minor magic item.
Howard Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Map Maker, and he perpetually has his greataxe ready. His brown hair is lengthy and is close to two feet long. His eyes are green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He works hard and plays hard.
History: The child of a Roofer, who enjoyed hunting, Howard was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Roofer again; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Job, Nature. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 47 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 11000 gp. Hematite (15 gp). Red garnet (60 gp). Blue quartz (15 gp). Black star sapphire (1600 gp). Tiger eye turquoise (15 gp). Eye agate (15 gp). Freshwater pearl (15 gp). Blue quartz (15 gp). Chalcedony (80 gp). Eye agate (15 gp). 1 Medium magic item. 1 Medium magic item.
Spear In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a well pressed and immaculate suit (or dress). He has no fur. This hazel eyed southerner is not easily forgotten.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a minor phobia of water and hates getting wet.
History: When he was but 8 years old his parents immigrated from the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He now owns his own business.
Motivation: Expand his business.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 500 gp. Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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