Nicor Dare, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown cloak and cross-gartered black stockings. His chestnut hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Flaws: Ugly, Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: Just what you see.
Heward Huxley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light black in addition to tight pants. He has wavy brown hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heward took refuge in the old dungeon and found the beat up sickle and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic. Bonds: Criminal record, Nature, Job. Occupation: Slave Trader
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: Amber (70 gp).
Lucan Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Elven conditions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Justice. Flaws: Racist, Antagonistic. Bonds: Criminal record. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Quarethon Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" northern man, he wears a white shirt with thin blue vertical stripes and grey pants. His white crest is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His mother raised him in a mountain cabin. Quarethon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To get a good night's sleep.
Ideals: Extrovert. Flaws: Insomniac, Selfish. Bonds: Nature, Adventurer. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 6000 sp.
Elaim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail. He sports a flattop hair cut. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Sellsword and found it very stressful. He struck the Sellsword job and began his own company from there.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Logical, Artistic. Flaws: Ugly, Insane. Bonds: Job. Occupation: Sellsword
Voice: German accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 240 gp. 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
