Rurik Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this man usually wears his white robe and has his nunchaku always slung over his shoulder. His hair is short and chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: When he was but 5 years old his parents immigrated from the south. Rurik was born on a far southern island where he grew up under the tutelage of his mother, an expert Crown-heir. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Sensitive, Insomniac. Bonds: Criminal record, Immigrant. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 30000 cp. Black opal (600 gp).
Korag Sheldon, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his auburn hair in a pixie cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east, but his parents moved at a very young age to the west. After coming to the age of reason, Korag took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Butcher
Voice: Irish accent
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp. 1 Antitoxin.
Taklinn Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. He wears a deerstalker hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Ploughman in town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: Expand his business; and he has money and likes to spend it
Flaws: Insomniac. Bonds: Attractive, Job, Rich, Debt. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 100 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Infernal, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 800 gp. Black star sapphire (1500 gp). Malachite (16 gp). Sard (40 gp). Emerald (1500 gp). Onyx (40 gp). Blue quartz (16 gp). Smoky quartz (40 gp).
Sammal Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His blue hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and revenge
Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Auran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Nuraval Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with grey pants. He is portly but not overly obese. He has styled his white hair well, parting it to the right. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuraval fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants his loneliness to end; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Fighting. Bonds: Family, Military, Has a crush. Occupation: Fletcher
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Masterwork Thieves’ tools.
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