Efferil Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is styled in orderly dreadlocks. His eyes are likewise gray.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Weaver profession.
History: He got into the Engraver business at a young age. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has worked as a Engraver like his mother before him.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Athletic. Flaws: Ugly, Racist. Bonds: Job. Occupation: Engraver
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1200 sp.
Nelkin Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. He wears his golden hair down. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Sculptor in town.
History: He was born at the edge of vast desert. In his 16th year, his parents were killed by a dire rats raid, leaving Nelkin alone in the world. After a stint in an orphanage, he was adopted. He struck the Sculptor job and began his own company from there.
Motivation: Wants to open a new tavern; and a deep hatred of dire rats
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Taklinn Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He keeps his auburn hair in a flapper bob. His eyes are a pleasant blue.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the west to a Fortune-teller, Taklinn learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and an old rival family wants him found
Ideals: Philantrophist. Bonds: Has a crush, Job, Nature, Family. Occupation: Fortune-teller
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 4000 cp.
Elaim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His hair, while still mostly white, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.
Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Elaim was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants revenge against drow; and he'd like to take his coworkers down a peg
Flaws: Racist. Bonds: Immigrant, Job, Enemies. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Vonbin Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears just a red suit. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise hazel.
Personality: He is overprotective of those who hire his services. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of western immigrants he idolized his mother. Over the years he perfected his riding and shooting skills. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Logical. Bonds: Guardian, Immigrant, Nature, Has a crush. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 500 sp.
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