Simon Kensley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His hair is always cut to a buzz. His face is scarred and worn.
Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.
History: He was born in the south, but his parents moved at a very young age to the north. Simon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Simon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Ruler.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and expand his business
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record, Job. Occupation: Ruler
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Az-Bror Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears a blue costume with the symbols of magic on his torso. His clothes are grease stained in places. He has a long golden beard with little hanging trinkets. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.
History: Born to a pair of adventurers, Az-Bror grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Poor, Immigrant, Adventurer. Occupation: Interpreter
Voice: Boston accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 62 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 gp.
Heward Myerscough, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. His hair is always cut to a buzz. His brown eyes are slightly larger than normal.
Personality: He has a massive crush on the younger sibling of the Bather who has hired him part-time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up flail and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Opinionated. Flaws: Mundane. Bonds: Has a crush, Nature. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 61 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +5
Possessions: 500 gp. Sard (30 gp). Malachite (16 gp). Red-brown spinel (60 gp). Black pearl (500 gp). Chalcedony (30 gp). Deep green spinel (60 gp). Moss agate (16 gp).
Sethrekar Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a broad hat to cover his moderate length blue crest. This gold eyed southerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and money/treasure
Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Immigrant, Adventurer. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 10)
Armor Class 10
Hit Points 46 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 900 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Old masterpiece painting (2200 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spear In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His gray fur is slicked back into a classic pompadour. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gifted from a young age, Spear studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted martial powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a tanner and was forced into it by his family
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 180 gp.
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