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NPC Generator

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Advanced [show]


Silent Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white vest and prefers yellow and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His orange fur is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Dilettante, who enjoyed hunting, Silent was taken on many hunting expeditions. A freak accident while working with his Dilettante father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Slave, Nature. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Silent Of Claws, Male Tabaxi Ranger 3
Medium (6'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 11000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kilvar Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his silver hair. His eyes are likewise hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Kilvar was born the youngest of three triplets. He was taken from his home at a very young age. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Slave, Attractive, Family. Occupation: Farmer

Voice: High pitched, excited

Attributes [hide]

Kilvar Gorunn, Male Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)13 (+1) 11 (+0)6 (-2)
Skills Performance +0, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 130 pp. 1 Darkwood Buckler.


Social Check DCs


Skak Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an entirely blue suit with violet socks and a vest with buckled shoes. His auburn hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He takes great joy in being the best Locksmith in town.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has drifted from career to career and currently works as a Locksmith.

Motivation: He is a bit of a kleptomaniac; and to be a map maker again

Ideals: Artistic. Bonds: Job, Poor, Criminal record. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Skak Myerscough, Male Half-Orc Monk 13
Medium (6'3") Half-Orc, True Neutral (CR 13)
Armor Class 10
Hit Points 75 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +7, Deception +5
Senses Passive Perception 13
Languages Common, Orc, Giant, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3

Possessions: 900 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Fire opal pendant on a fine gold chain (1400 gp). Solid gold idol (1000 gp). Silver comb with moonstones (600 gp). Solid gold idol (1000 gp). Golden circlet with four aquamarines (5000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears brown painted combat armor at almost all times. He wears a broad hat to hide his balding. His eyes are likewise violet.

Personality: He will rave to anyone who will listen. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Ugly, Insane, Disease. Bonds: Immigrant. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Dabbledob Fiddlefen, Male Gnome Bard 12
Small (3'8") Gnome, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 76 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)14 (+2) 15 (+2)18 (+4)
Skills Medicine +6, Stealth +7
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: A necklace of small pink pearls (3000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'6". He wears dull pastel sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His auburn hair is braided into rings. He has a dull look in his violet eyes.

Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He works hard and plays hard.

History: Born in the east to a Body Guard, Qualen learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business.

Flaws: Hedonist. Bonds: Job, Rich. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Qualen Rofferton, Male Gnome Paladin 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)11 (+0) 11 (+0)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 180 gp.


Social Check DCs

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