Alberich Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and black robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Alberich and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and to be a blacksmith again
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Ruler
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee.
Baern Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" southern man, he wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. He has green eyes and a brown hat with a white feather.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To find somewhere to settle down; and he has comitted a past crime that haunts him to this day
Flaws: Mundane. Bonds: Rich, Criminal record, Military, Family. Occupation: Navigator
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Orc, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 3 Alchemist’s fire.
Delg Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish white hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He is almost excessively polite to everyone, even when angry. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Baker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Has a crush. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 11)
Armor Class 11
Hit Points 90 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Auran, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2600 gp.
Beloril Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple black line shooting up and back down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and brown. His eyes are green.
Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Flaws: PTSD. Bonds: Attractive, Adventurer, Military. Occupation: Herbalist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Pirithin Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His golden hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Pirithin embodies much of what other species detest in the Halflings. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 40 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Sylvan, Orc
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 800 gp. Blue sapphire (800 gp). Jasper (80 gp). Blue star sapphire (800 gp).
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