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NPC Generator

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Advanced [show]


Habor Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. This black eyed northerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 3 years old his parents immigrated from the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and to find somewhere to settle down

Flaws: Selfish, Impulsive, Mundane. Bonds: Immigrant, Criminal record. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Habor Reverence, Male Tiefling Cleric 5
Medium (6'3") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 2000 sp. Golden yellow topaz (700 gp). Freshwater pearl (12 gp). Aquamarine (700 gp). Rhodochrosite (12 gp).


Social Check DCs


Immeral Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'10" southern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish auburn hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Immeral took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Logical, Gifted. Flaws: Fearful. Bonds: Family, Job. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Immeral Aloro, Male Half-Elf Fighter 4
Medium (5'10") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Jabbie Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, violet, dusty cloak. He sports a long chestnut beard, and similarly colored long hair. His eyes are a pleasant hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: The child of a Bricklayer, who enjoyed hunting, Jabbie was taken on many hunting expeditions. In his 10th year, his parents were killed by a illithids raid, leaving Jabbie alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and someone believes him a fraud

Ideals: Justice, Logical, Impeccable. Bonds: Enemies, Nature. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Jabbie Shadowcloak, Male Gnome Ranger 7
Small (3'7") Gnome, Lawful Evil (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)18 (+4) 13 (+1)11 (+0)
Skills Athletics +6, History +7
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Auran, Infernal, Goblin
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 6000 sp. Deep blue spinel (1300 gp). Alexandrite (1300 gp). Iolite (20 gp).


Social Check DCs


Roondar Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.

History: He was raised in a plains tribe. Roondar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Attractive, Nature. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Roondar Pingun, Male Gnome Adept 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp.


Social Check DCs


Mormo Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his grey robe. He carries with him a set of morningstars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His eyes are white and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mormo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mormo. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Joker, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Mormo Idea, Male Tiefling Wizard 11
Medium (5'2") Tiefling, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 78 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)11 (+0) 10 (+0)20 (+5)
Skills History +4, Persuasion +9
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 3000 gp.


Social Check DCs

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