Right-Handed Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears his white fur down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Butcher business at a young age. A gifted student he started as a Scribe, but he got bored and became a Butcher. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Antagonistic, Addict. Bonds: Attractive, Job. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Emerald (1000 gp).
Fargrim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and blue robe with the hood down. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Fargrim's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the east, but his parents moved at a very young age to the south. Cursed with vampirism at a very young age, Fargrim has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Insane, Antagonistic, Disease. Bonds: Immigrant. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: Just what you see.
Immeral Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy tan pantaloons and a pastel scarf. He wears his brown hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. Immeral was born on a far western island where he grew up under the tutelage of his mother, an expert Roofer. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Guardian. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2500 sp. Citrine (40 gp). Deep green spinel (110 gp).
Shifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His beige fur is knotted and matted. His thin eyebrows rest above his beady amber eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of eastern immigrants he idolized his father. Shifting was born on a far eastern plains where he grew up under the tutelage of his father, an expert Detective. He has dedicated himself to building a better village for his children.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Flaws: Ugly, Antagonistic. Bonds: In love, Adventurer, Immigrant. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 67 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Reirak Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is braided into rings. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Artistic. Flaws: Cynical. Bonds: Attractive. Occupation: Performer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 30 gp. Red spinel (150 gp).
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