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Advanced [show]


Merihim Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears a grey coat over a white low-cut shirt, and a deerstalker hat upon his head. His black hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Merihim is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has worked as a Carter like his mother before him.

Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Nature, Job. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Merihim Suspicion, Male Tiefling Monk 1
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 8 (-1)17 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp. Smoky quartz (80 gp).


Social Check DCs


Whurbin Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His silver hair has been sun bleached extensively. His eyes are likewise blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 5 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Whurbin took refuge in the large cave and found the beat up lance and armor he uses now. He left for the west, certain he would find work there.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Secretive. Bonds: Rich, Immigrant, Nature. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Whurbin Steelfist, Male Dwarf Warlock 9
Medium (4'4") Dwarf, Neutral Good (CR 9)
Armor Class 13
Hit Points 65 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 15 (+2)8 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Five Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His fur is short and white. He has several tiny opal earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to get a good night's sleep

Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Rich, Military. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Five Peak, Male Tabaxi Warlock 10
Medium (5'4") Tabaxi, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)21 (+5) 12 (+1)16 (+3) 17 (+3)14 (+2)
Skills Sleight of Hand +9, Stealth +9
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Orc
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 1400 gp.


Social Check DCs


Oloric Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with blue pants. He has a slight overbite and is overall scrawny. With bright white hair and a scraggly beard. He has hazel eyes and a brown hat with a blue feather.

Personality: A skeptical and narcissistic man, Oloric's first love is himself. His second love is also himself. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His relatives are trying to arrange a marriage; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic, Secretive. Bonds: Nature, Family. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Oloric Steelfist, Male Dwarf Fighter 11
Medium (4'4") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 59 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Hanali, Male Elf [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a tan scarf. He carries with him a set of bows on his belt, each one with a ruby on the hilt. His black hair is braided into rings. His amber eyes are slightly larger than normal.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: When he was but 5 years old his parents immigrated from the west. He worked as a nervous Shoemaker and found it very stressful. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Bonds: Job, Family, Immigrant, Enemies. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arannis Hanali, Male Elf Commoner 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Orc, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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