Adelard Astley, Male Human [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He keeps his brown hair in a flapper bob. His eyes are brown and he is always smoking a pipe.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: He is greedy; and he's in love
Ideals: Artistic. Flaws: Antagonistic, Hedonist. Bonds: Rich, Has a crush. Occupation: Doctor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 400 pp. Sard (40 gp). Bloodstone (40 gp). Jet (100 gp). Smoky quartz (40 gp). Pink pearl (100 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tethren Aid, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue tunic with black highlights, and long grey pants that bunch up around his shoes. His hair is blue and curly. His thin eyebrows rest above his beady silver eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business; and meet up once more with his childhood friend
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Adventurer, Job. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 10)
Armor Class 10
Hit Points 42 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 80 pp. Violet garnet (1000 gp). Carnelian (30 gp). White pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Hayden, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Bowyer uniform, and he perpetually has his glaive ready. His red hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed easterner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.
History: His father raised him in a mountain cabin. Like his mother and his brother before him, after school he went straight into learning to become a Bowyer. He inherited the family business which he has now maintained for 15 years.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Fighting, Joker, Philantrophist. Bonds: Job, Nature. Occupation: Bowyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 70 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qualen Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His black hair is styled in orderly dreadlocks. His hazel eyes peer out from beneath his Stetson green hat.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Qualen took refuge in the ruined castle and found the beat up trident and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Forgetful. Bonds: Criminal record, Military, Nature. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Aquan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Gormogord Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is lengthy. His gray eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.
History: Gormogord was born in the west. At a young age he loved to build and create. Gormogord was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gormogord decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Entrepeneur, Persistence. Flaws: Antagonistic, Insomniac. Bonds: Criminal record. Occupation: Bellfounder
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Auran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A necklace of small pink pearls (1000 gp). Sapphire pendant on gold chain (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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