Ar-Baruk Atherton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His white hair is cut short. He has several tiny ruby earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Ar-Baruk was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Athletic. Flaws: Mundane, Hedonist. Bonds: Rich, Military. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 290 gp.
Alex Ashley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). He has a long auburn beard with little hanging trinkets. He wears an eyepatch.
Personality: He is extraordinarily eccentric. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Alex's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Fighting. Flaws: Ugly, Insane, Antagonistic. Occupation: Engraver
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 5000 cp.
Nykkan Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his flail always slung over his shoulder. He wears a small hat to hide his balding. His red eyes lackadaisically let the world flow into them.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Shoemaker business at a young age. Nykkan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nykkan decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.
Motivation: To prove his worth to the world; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Job, Criminal record. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Orc, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. 1 Chain shirt.
Skamos Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. His wide-brimmed hat is riddled with cuts and holes. His black eyes are passionate and lively.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: To pay off his debts; and a need for knowledge about a nearby landmark
Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic, Shy. Occupation: Farmer
Voice: Booming voice
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 59 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 170 pp. White pearl (40 gp). Banded agate (12 gp). Amber (40 gp). Iolite (40 gp). White pearl (40 gp).
Wymar Altham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a Stetson hat to hide his balding. His fierce gray eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born in the south. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Gifted, Artistic. Bonds: Family, Immigrant, Nature. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 130 gp.
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