Oppleby Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears a custom-built plate barding that's adorned with black lining and desert motifs. He is tall, broad shouldered and powerfully built. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure.
Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Carpenter
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 15000 sp. 1 Simple lock. 1 Simple lock. 1 Simple lock. 1 Crowbar.
Trey Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. He wears a wide-brimmed hat to cover his moderate length auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and money/treasure
Ideals: Optimist. Flaws: Forgetful. Bonds: Attractive, Rich, Family. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 9)
Armor Class 13
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rimple Reese, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has styled his white hair well, parting it to the left. His eyes, though not visible through his cowl, are hazel.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the north, but his parents moved at a very young age to the south. Like his father and his brother before him, after school he went straight into learning to become a Guard. In the meantime he has taken over work as a Guard and occasionally as a mercenary.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Flaws: Emotional. Bonds: Adventurer, Immigrant, Job, Rich. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp. Eye agate (16 gp). Malachite (16 gp). Alexandrite (700 gp). Malachite (16 gp). 1 Minor magic item.
Burgell Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a yellow and white robe with the hood down. His skin is fair and his fingers are delicate and long. He wears his golden hair up. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Burgell hails from a village terrorized by giants. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To be a Stableman again; and he wants revenge against giants
Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Enemies, Job. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. Chalcedony (70 gp). Malachite (8 gp). Black pearl (400 gp).
Morgran Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. His red hair, when down, is lengthy. His hazel eyes peer out from beneath his small yellow hat.
Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.
History: Born in the north to a Healer, Morgran learned a great deal about his father's area of expertise. Morgran abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion; and further expansion of business
Flaws: Shy. Bonds: Attractive, Job, Adventurer, Family. Occupation: Healer
Voice: pre-pubescent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 500 gp.
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