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NPC Generator

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Advanced [show]


Calcitro Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. He has several tiny emerald earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: Born to a pair of adventurers, Calcitro grew up listening to his mother's many stories. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better kind of golem.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Bonds: Rich, Adventurer. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Calcitro Kettlewhistle, Male Halfling Cleric 8
Small (3'3") Halfling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 41 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1300 gp. Banded agate (10 gp). Blue sapphire (1300 gp).


Social Check DCs


Naal Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'1" and is dressed in earthy colors with a tan and white handkerchief worn on his left side. His left leg appears badly burned and disfigured. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Tanner, who enjoyed hunting, Naal was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often.

Ideals: Gifted, Athletic. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Naal Yaeldrin, Male Elf Bard 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: A silver and pearl hairclip (100 gp). Gold dragon comb with red garnet eye (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Kothûg Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With bright brown hair and a scraggly beard. He wears an eyepatch.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kothûg was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Money/treasure; and he wants revenge against illithids

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Kothûg Bentham, Male Half-Orc Cleric 7
Medium (6'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 10 (+0)8 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 700 gp.


Social Check DCs


Caeldrim Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of longswords on his belt, each one with a amethyst on the hilt. His golden hair is heavily combed to the left. His eyes are gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Disciplined. Bonds: Criminal record, Religious. Occupation: Baker

Voice: Complex vocabulary, royal

Attributes [hide]

Caeldrim Arnuanna, Male Elf Bard 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 9 (-1)9 (-1) 15 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Reirak Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many yellow ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair and beard is wavy and long. His hazel eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He comes from a rich western family. After coming to the age of reason, Reirak took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and an old rival family wants him found

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Religious, Family, Criminal record. Occupation: Sellsword

Voice: pre-pubescent

Attributes [hide]

Reirak Bigtoe, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs

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