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Advanced [show]


Sweet Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His lavender fur is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Sweet embodies much of what other species detest in the Tabaxis. He has all his life been fascinated with dancing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Sweet Of Ale, Male Tabaxi Sorcerer 10
Medium (5'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 16 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 8 (-1)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +9, Investigation +7
Senses Passive Perception 10
Languages Common, Orc, Giant, Terran
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666530

Possessions: 2400 gp. Large well-done wool tapestry (600 gp). Gold music box (4000 gp). Solid gold idol (400 gp).


Social Check DCs


Qemuel Glee, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long brown hair kept up in a rat tail. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the north. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Qemuel grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he's in love

Ideals: Pacifist. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Qemuel Glee, Male Tiefling Warlock 4
Medium (5'2") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Athletics +6, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 43000 sp. Golden yellow topaz (300 gp). Sardonyx (80 gp). White pearl (140 gp). 1 Minor magic item.


Social Check DCs


Balimaar Coombs, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Soapmaker born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Soapmaker business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up axe and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Justice, Logical. Bonds: Attractive, Job, Nature. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Balimaar Coombs, Male Human Expert 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 8 (-1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Three Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, white, dusty cloak, and a wedding ring on his right hand. His black fur is unkempt and raggedy. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Three took refuge in the large cave and found the beat up scimitar and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To share knowledge with the world; and retire the richest man in the east

Ideals: Logical. Flaws: Ugly, Disease. Bonds: In love, Poor, Nature. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Three Of Storm, Male Tabaxi Ranger 3
Medium (5'1") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Eiravel Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. He has a very tight haircut. He is baby faced.

Personality: Aggressive, abrasive, and angry, Eiravel embodies much of what other species detest in the Half-Elves. He is obsessed with his god.

History: Born to a pair of adventurers, Eiravel grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends

Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Eiravel Caphaxath, Male Half-Elf Rogue 3
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)15 (+2) 16 (+3)15 (+2)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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