Alston Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His hair is long and white with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His eyes are blue and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised by priests from a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Entrepeneur, Fighting. Bonds: Adventurer, Religious, Mentor. Occupation: Junk Dealer
Voice: Italian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Spring Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. He has black fur. His eyes are a pleasant yellow.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Shepherd profession.
History: He got into the Priest business at a young age. His childhood dream was to be a Shepherd, but he was a colossal failure. In the meantime he has taken over work as a Priest and occasionally as a mercenary.
Motivation: Sabotage a competitor; and he has decided he is irredeemable
Flaws: Ugly. Bonds: Job, Adventurer, Criminal record. Occupation: Priest
Voice: Boston accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 2200 gp. Smoky quartz (70 gp). Star ruby (600 gp). Azurite (5 gp). Bloodstone (70 gp). Iolite (70 gp). Tourmaline (50 gp). Tourmaline (50 gp). Lapis lazuli (5 gp). 1 Minor magic item.
Manfred Browning, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze, and is pretty ugly. He wears his brown hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Manfred will drive conversation. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality.
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Immigrant, Adventurer. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp.
Ronk Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His long red hair is drawn into a two foot long braid. His violet eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.
History: Ronk was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 17)
Armor Class 12
Hit Points 102 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 7000 gp. Tiger eye turquoise (12 gp). Smoky quartz (70 gp). Azurite (12 gp). Tourmaline (110 gp). Smoky quartz (70 gp). Chrysoprase (70 gp). Deep blue spinel (1600 gp). Tiger eye turquoise (12 gp). Eye agate (12 gp). Fire opal (600 gp). Amber (110 gp). Bloodstone (70 gp).
Oblar Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His black hair is lengthy and is close to two feet long. His eyes are gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by giants. Oblar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Disease. Bonds: Criminal record, Nature, Enemies. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Freshwater pearl (8 gp). Onyx (40 gp). Chrysoberyl (110 gp). 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
