Zephan Music, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Merchant. His hair is silver and very short. This black eyed easterner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Zephan was born in the east. At a young age he loved to build and create. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Disciplined, Logical, Persistence. Flaws: Secretive, Mundane. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 80 pp. Red-brown spinel (80 gp). Deep green spinel (80 gp). 1 Masterwork Thieves’ tools.
Beast Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light white in addition to tight pants. His fur is red, silky, and of moderate length. His eyes are likewise hazel.
Personality: Abrasive and pushy, he has a hard time making friends. Beast enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the south, but his parents moved at a very young age to the west. While studying, he fell in love. They married and had a daughter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant, In love, Military. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 15
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1100 gp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Large well-done wool tapestry (600 gp). A silver and pearl hairclip (40 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veit Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy black suit. His long white hair is drawn into a two foot long braid. He is baby faced.
Personality: Veit is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better kind of golem.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 700 sp.
Kody Kensley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his quarterstaff ready. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of northern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bookbinder for the past few years.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Fighting, Logical. Bonds: Attractive, Job, Immigrant. Occupation: Bookbinder
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Hoglik Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear green pants and tee shirts. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady green eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born at the edge of vast desert. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he feels threatened by others
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Nature, Mentor. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 260 gp. Sard (20 gp).
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