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NPC Generator

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Advanced [show]


Hûra Reed, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple violet robe with pastel stripes complete with hood. His black hair is still thick. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Hûra abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Logical. Bonds: Attractive, Rich, Adventurer. Occupation: Barkeep

Voice: Prounounces S like Z

Attributes [hide]

Hûra Reed, Male Half-Orc Rogue 2
Medium (5'9") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 330 gp.


Social Check DCs


Zook Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his brown hair. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Flaws: Antagonistic, Secretive. Bonds: Attractive, Religious. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Zook Fiddlefen, Male Gnome Druid 12
Small (3'2") Gnome, Neutral Good (CR 12)
Armor Class 13
Hit Points 75 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 3000 gp. Red spinel (90 gp). Golden yellow topaz (1300 gp). Deep green spinel (90 gp). Lapis lazuli (16 gp). Carnelian (60 gp). Star rose quartz (60 gp). Deep blue spinel (1300 gp). Golden pearl (90 gp). Alexandrite (1300 gp). Peridot (60 gp).


Social Check DCs


Spring On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has dyed his greying white fur a little too much giving a sharp white color. His eyes are amber and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.

Motivation: Regain custody of his son; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Emotional, Lazy. Bonds: Family. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Spring On the Water, Male Tabaxi Wizard 7
Medium (6'5") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Atherton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His eyes are likewise violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Tanner mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Professionalism. Flaws: Ugly, Disease. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Balimaar Atherton, Male Human Aristocrat 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)17 (+3) 17 (+3)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. Solid gold idol (200 gp).


Social Check DCs


Windy Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His feathered hat is riddled with cuts and holes. His fierce blue eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Windy's first love is himself. His second love is also himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Windy Thunder, Male Tabaxi Warrior 3
Medium (5'1") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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