Harbek Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His white hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Harbek never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He's repulsed by the PC.
Flaws: Shy, Hedonist, Antagonistic. Bonds: Attractive, In love. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 400 gp.
Kildrak Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His head has been shaved. His green eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Ploughman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
Vassago Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing a long, violet cloak. His silver hair is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Bounty Hunter. He is obsessed with finding treasure.
History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Sabotage a competitor; and tiefling compassion
Flaws: Ugly, Disease, Racist. Bonds: Job, Adventurer, Nature. Occupation: Bounty Hunter
Voice: Posh accent
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 70000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple yellow robe with white stripes complete with hood. He has moderate length blonde hair. His eyes are blue.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful wizard made him what he is. When Uthemar reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Athletic, Optimist. Bonds: Adventurer, Mentor, Military. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 5)
Armor Class 14
Hit Points 26 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 8 (-1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 2000 sp.
Pelt Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'9" southern man, he wears dark leathers with embroidery. He has wavy brown fur. His hazel eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Pelt embodies much of what other species detest in the Tabaxis. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the south to a Jeweler, Pelt learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He's since become an addict/alcoholic.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Job, Has a crush. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 96 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 2000 gp. Golden yellow topaz (1200 gp). Aquamarine (1200 gp). Moss agate (16 gp). Pink pearl (110 gp). Jasper (40 gp). Alexandrite (1200 gp). Bloodstone (40 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
