Harvest Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a blue coat, he is not a threatening figure. His gray fur, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Harvest was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He inherited the family business which he has now maintained for 2 years.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Philantrophist, Opinionated. Bonds: Job, Adventurer. Occupation: Cook
Voice: Booming voice
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Darkwood Shield. 1 Half-Plate.
Ombul Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He sports a flattop hair cut. His eyes are amber and catlike.
Personality: Ombul hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He also is a firm believer in the manly ideal.
History: When he was but 6 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He became a Sailor soon after.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Artistic. Flaws: Impulsive, Depressed. Bonds: Immigrant, Job. Occupation: Sailor
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 700 gp. Moss agate (5 gp). Chalcedony (40 gp). Rock crystal (40 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Tatum, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a brown suit, blue shirt, and pastel tie. His long brown hair reaches down to his waist. He is very pretty but has cold, dead eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Gardener, who enjoyed hunting, Anselm was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Passionate, Optimist. Bonds: Attractive, Nature, Slave. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 40000 cp. A miniature golden chest with tiny emeralds lining the top (150 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Old masterpiece painting (2000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Windy Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'3", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop fur cut. His eyes are blue and he is always smoking a pipe.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Windy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Windy. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend; and seeks redemption
Flaws: Addict. Bonds: Rich, Job, Slave, Criminal record, Adventurer. Occupation: Tanner
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 17)
Armor Class 13
Hit Points 141 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
Possessions: 9000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Golden circlet with four aquamarines (3000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (3000 gp). Fire opal pendant on a fine gold chain (1700 gp). Brass mug with jade inlays (600 gp). Solid gold idol (400 gp). Jeweled electrum ring (3000 gp). Fire opal pendant on a fine gold chain (1700 gp). A silver and pearl hairclip (50 gp). Large well-done wool tapestry (600 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved bone or ivory statuette (50 gp). Cloth of gold vestments (50 gp). 1 Medium magic item. 1 Medium magic item.
Gimgen Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'5", this man is dressed in earthy colors with a violet and pastel handkerchief worn on his right side. With bright black hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.
History: Gimgen was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new blacksmith responsibilities is difficult
Flaws: Selfish, Antagonistic. Bonds: Attractive, Job, Debt, In love. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jasper (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
