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Advanced [show]


Zepar Creed, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his black hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He plays an instrument quite well.

History: Born in the south his family was never financially stable. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Ugly, Insane, Hedonist. Bonds: Poor. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Zepar Creed, Male Tiefling Warrior 1
Medium (5'5") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Gimurt Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.

History: Gimurt was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Optimist, Gifted. Bonds: Poor, Adventurer, Criminal record. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

Gimurt Bigtoe, Male Dwarf Rogue 10
Medium (3'11") Dwarf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 74 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)18 (+4) 12 (+1)12 (+1)
Skills Arcana +8, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Terran, Aquan, Ignan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 2100 gp. Jet (80 gp). Zircon (20 gp). Eye agate (6 gp).


Social Check DCs


Oren Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'6", this man is wearing a perfectly clean shirt and pair of pants. His hair is silver and curly. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Beggar mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Logical. Flaws: Greedy, Selfish, Disease. Bonds: Attractive. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Oren Clayton, Male Half-Orc Cleric 4
Medium (6'6") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. Bloodstone (30 gp). Banded agate (4 gp). Deep green spinel (130 gp). 1 Minor magic item.


Social Check DCs


Ombul Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and is wearing a long, tan, dusty cloak. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Ombul grew up listening to his father's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Marshal again; and further expansion of business

Ideals: Gifted, Logical. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Baker

Voice: Posh accent

Attributes [hide]

Ombul Underfoot, Male Halfling Fighter 4
Small (3'3") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)14 (+2) 18 (+4)11 (+0)
Skills Arcana +4, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Hematite (8 gp). 1 Minor magic item.


Social Check DCs


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with tan pants. His fur, while still mostly cinnamon, has prominent grey streaks. He has several tiny topaz earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He enjoys reading and quiet.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Spear grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Spear. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy

Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Spear In the Wind, Male Tabaxi Warrior 8
Medium (6'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Deception +4, Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 40000 cp. Obsidian (12 gp). 1 Minor magic item.


Social Check DCs

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