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Rimple Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He is physically well-built. He wears a Stetson hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.

History: He was born into a rich family. Rimple was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rimple decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: He is greedy; and he's looking for his big break

Ideals: Gifted. Bonds: Rich, Criminal record, Adventurer. Occupation: Bounty Hunter

Voice: High pitched and raspy

Attributes [hide]

Rimple Nopenstallen, Male Gnome Wizard 12
Small (3'2") Gnome, Neutral Evil (CR 12)
Armor Class 11
Hit Points 76 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 19 (+4)17 (+3) 15 (+2)17 (+3)
Skills Investigation +7, Religion +7
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Orc, Draconic
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 2000 gp. Chrysoberyl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anverth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anverth. Recently he has begun working with bootleggers and crooks.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Immigrant, Criminal record. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Anverth Folkor, Male Gnome Expert 10
Small (3'5") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 56 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Arcana +6, Deception +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, violet, dusty cloak. He has wavy white fur. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born a particularly ugly child, much to the horror of his parents. Dynamic was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Immigrant, Religious. Occupation: Healer

Voice: Aggressive tone

Attributes [hide]

Dynamic Shoe, Male Tabaxi Sorcerer 10
Medium (6'10") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 32 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +6, Religion +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 90 pp. Jasper (60 gp). Chrysoberyl (100 gp). Black opal (900 gp). White opal (900 gp). Black opal (900 gp). Golden pearl (100 gp).


Social Check DCs


Mugrunden Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in an above average manner. He has styled his gold crest well, parting it to the left. His red eyes peer out from beneath his wide-brimmed blue hat.

Personality: He has always had a great fascination with Dragonborn culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mugrunden is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help; and dragonborn compassion

Ideals: Justice. Flaws: Racist, Disease. Bonds: Attractive, Criminal record. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Mugrunden Sumnarghthrysh, Male Dragonborn Cleric 13
Medium (6'2") Dragonborn, Lawful Evil (CR 13)
Armor Class 14
Hit Points 102 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +7, Investigation +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156554432

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Rivaan Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a green cloak and cross-gartered yellow stockings. He keeps his black crest in a flapper bob. His red eyes dart from person to person.

Personality: Rivaan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Rivaan lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Map Maker and found it very stressful. He struck the Map Maker job and began his own company from there.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Impulsive. Bonds: Family, Job. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Rivaan Sumnarghthrysh, Male Dragonborn Ranger 9
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Performance +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 120000 cp. Deep blue spinel (400 gp). Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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