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Advanced [show]


Alston Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear ponchos typically of a light violet in addition to tight pants. His hair is long and black with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. His violet eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Courier, Alston learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic, PTSD. Bonds: Job, Mentor. Occupation: Courier

Voice: Old Prospector

Attributes [hide]

Alston Pilwicken, Male Gnome Wizard 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)8 (-1)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Mordai Doom, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He very much looks the part of a Tailor. His hair is silver and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mordai took refuge in the old dungeon and found the beat up dagger and armor he uses now. He now owns his own business.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Athletic, Logical. Bonds: Job, Slave, Nature. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Mordai Doom, Male Tiefling Expert 13
Medium (6'0") Tiefling, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 49 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 18 (+4)17 (+3)
Skills Animal Handling +8, Medicine +8
Senses Passive Perception 14
Languages Common, Giant, Goblin, Druidic
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 700 pp. Aquamarine (600 gp). Rich purple corundum (1000 gp). Rhodochrosite (11 gp). Deep blue spinel (600 gp). Black pearl (600 gp). Tiger eye turquoise (11 gp). 1 Medium magic item.


Social Check DCs


Flame Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red costume with the symbols of strength on his torso. His fur is gray and curly. His eyes are a pleasant yellow.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is afraid of women and trembles around them

History: The child of a Locksmith, who enjoyed hunting, Flame was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Immigrant, Family. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Flame Grass, Male Tabaxi Cleric 2
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 270 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Henry Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His red hair is drawn into a tight pony tail with a card scrunchie. He has several tiny emerald earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Server, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Butcher

Voice: Aggressive tone

Attributes [hide]

Henry Siannodel, Male Half-Elf Sorcerer 4
Medium (5'6") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 400 gp.


Social Check DCs


Wymar Snape, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. His silver hair is styled in orderly dreadlocks. He has green eyes and a tan hat with a black feather.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Seamstress profession.

History: Wymar was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature, Slave. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Wymar Snape, Male Human Monk 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Brown-green garnet (160 gp). 1 Darkwood Buckler.


Social Check DCs

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