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NPC Generator

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Advanced [show]


Tricking In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of nunchakus, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has wavy cinnamon fur. His face is scarred and worn.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Tricking's homeland. Tricking decided to take the middle way and become a bodyguard. He has set out to sabotage the competition.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Tricking In the Morning, Male Tabaxi Commoner 10
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 46 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)12 (+1) 16 (+3)18 (+4)
Skills Performance +8, Persuasion +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 19000 sp. Sapphire pendant on gold chain (1800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). 1 Minor magic item.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue costume with the symbols of magic on his torso. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Fletcher.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Philantrophist, Fighting. Bonds: Family, Job, Slave. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fargrim Helcral, Male Dwarf Warlock 7
Medium (4'4") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 15 (+2)9 (-1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs


Henry Charlton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He has a large brown mantle and cape that has been intricately interwoven into his grey robe. He is bald on top and has large red tufts of hair around his ears. He has green eyes.

Personality: Henry wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Philantrophist. Flaws: Ugly, Disease. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Charlton, Male Human Wizard 9
Medium (6'6") Human, Lawful Evil (CR 9)
Armor Class 11
Hit Points 26 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)17 (+3) 9 (-1)11 (+0)
Skills Arcana +6, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Infernal, Giant, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444432100

Possessions: 600 gp. Golden yellow topaz (600 gp). Star ruby (600 gp). Golden pearl (160 gp). Onyx (50 gp). Aquamarine (600 gp). Fire opal (600 gp). Banded agate (8 gp). Pink pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His golden hair is styled in orderly dreadlocks. His eyes are a pleasant violet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nuraval is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nuraval grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nuraval. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Disease. Bonds: Job, Criminal record, Adventurer. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Nuraval Frostbeard, Male Dwarf Paladin 9
Medium (4'0") Dwarf, True Neutral (CR 9)
Armor Class 12
Hit Points 80 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)9 (-1) 14 (+2)9 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrex Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, brown, dusty cloak. His crest is short and gold. He has several tiny opal earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.

History: Adrex was born the youngest of three triplets. One day when Adrex was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Adrex was heart-stricken from the event, and his mother started working long hours to provde for them. He struck the Miner job and began his own company from there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Flaws: PTSD. Bonds: Rich, Job, Adventurer, Family, Criminal record. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Adrex Linxakasendalor, Male Dragonborn Warrior 11
Medium (6'5") Dragonborn, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 89 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills History +7, Survival +3
Senses Passive Perception 9
Languages Common, Sylvan, Halfling, Celestial
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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