Nithther Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears just a black suit. He is muscular with a powerful set of arms. His scarlet crest is heavily combed to the right. His eyes are red.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Nithther lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to clean up the streets
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Family, Enemies. Occupation: Knight
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Fivin Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair has been sun bleached extensively. This amber eyed northerner is not easily forgotten.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Fivin was left his father's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Bonds: Poor, Immigrant, Attractive, Military. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 300 gp. Rose (30 gp). Malachite (15 gp).
Galinndan Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears skinny pants and wears a brown and blue robe with the hood down. His white hair is long and unkept. He has a dull look in his brown eyes.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Galinndan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the east; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Military, Religious. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3100 sp.
Frederick Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. His white hair is unkempt and raggedy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He got into the Armorer business at a young age. A gifted student he started as a Spice Merchant, but he got bored and became a Armorer. He has achieved small success as a Armorer.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp).
Trym Altham, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black, silky, and of moderate length. His hazel eyes lackadaisically let the world flow into them.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.
History: The child of a Farmer, who enjoyed hunting, Trym was taken on many hunting expeditions. His martial abilities were realized during a raid on his village. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north; and find a way to reverse the transformation of his brother
Ideals: Entrepeneur, Logical, Gifted. Bonds: Attractive, Nature. Occupation: Jeweler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
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