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NPC Generator

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Advanced [show]


Warryn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears a wide-brimmed hat to hide his balding. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Warryn Garrick, Male Gnome Warlock 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 60 pp.


Social Check DCs


Oskar Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this western man wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is blonde and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Insomniac, Shy, Selfish. Bonds: Religious. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Oskar Daraln, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)18 (+4) 16 (+3)11 (+0)
Skills Persuasion +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Celestial, Terran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 360 gp. 3 Acid flasks.


Social Check DCs


Rûkdûg Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat, and he perpetually has his hammer ready. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. This violet eyed southerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Entrepeneur, Gifted. Bonds: Rich. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Rûkdûg Mitchell, Male Half-Orc Cleric 4
Medium (5'2") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)8 (-1) 17 (+3)11 (+0)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 13
Languages Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 30 pp.


Social Check DCs


Pandjed Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright blue suits and hats. His feathered hat is riddled with cuts and holes. He has a dull look in his gold eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Pandjed studied abroad. Pandjed was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pandjed decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Emotional, Fearful. Bonds: Criminal record, Adventurer. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Pandjed Norixius, Male Dragonborn Ranger 7
Medium (6'6") Dragonborn, Neutral Evil (CR 7)
Armor Class 13
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 18 (+4)11 (+0)
Skills Deception +3, Sleight of Hand +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 700 gp.


Social Check DCs


Lone Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a green poncho over his likewise colored trousers and shirt. He wears his red fur up. His eyes are green and beady.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Lone was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Lone's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Occupation: Ruler

Voice: Whispers

Attributes [hide]

Lone Hummingbird, Male Tabaxi Rogue 18
Medium (6'10") Tabaxi, Chaotic Evil (CR 18)
Armor Class 12
Hit Points 84 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Deception +8, Persuasion +8
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2

Possessions: 1200 pp. Sard (80 gp). Deep blue spinel (1000 gp). Sardonyx (80 gp). Tiger eye turquoise (15 gp). Brown diamond (4000 gp). Hematite (15 gp). Lapis lazuli (15 gp). Sardonyx (80 gp). Iolite (80 gp). Bloodstone (80 gp). Amethyst (40 gp). Azurite (15 gp). Violet garnet (1000 gp). Azurite (15 gp). Peridot (80 gp). Chrysoberyl (40 gp). Rose (80 gp). Fire opal (1200 gp). Rose (80 gp). Lapis lazuli (15 gp). Blue quartz (15 gp). Coral (40 gp).


Social Check DCs

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