Diggory Lincoln, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple brown robe with grey stripes complete with hood. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves poetry and to teach people poetry more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Artistic, Gifted, Athletic. Flaws: Addict. Bonds: Poor. Occupation: Banker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Druidic, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Obsidian (6 gp). Smoky quartz (70 gp). Black star sapphire (800 gp). 1 Chain shirt. 1 Chain shirt. 1 Banded mail. 1 Half-Plate.
Ahrim Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is portly but not overly obese. His brown hair is lengthy and is close to two feet long. His eyes are black.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Ahrim lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered west to less war torn lands. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother; and a deep hatred of dire rats
Ideals: Philantrophist. Flaws: PTSD. Bonds: Enemies, Family. Occupation: Animal Trainer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 800 gp. Malachite (6 gp). Aquamarine (900 gp). Rhodochrosite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and grey robe with the hood down. He carries with him a set of sickles, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is long and black with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His eyes are a pleasant hazel.
Personality: Don is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a necromancer, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He left for the north, certain he would find work there.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Depressed. Bonds: Immigrant, Mentor, Adventurer. Occupation: Body Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Tricking Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has done his best to style his cinnamon fur to look like a famous performer. His copper eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the south. He has all his life been fascinated with singing.
History: Gifted from a young age, Tricking studied abroad. He moved from fad to fad and when he turned 15 he discovered singing. He has achieved small success as a Actor.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Ideals: Pacifist, Artistic, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
Possessions: 100 gp.
Fragrant Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a pastel armored body suit, with a simple green line shooting up and back down. He keeps his red fur in a pixie cut. His fierce yellow eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gifted from a young age, Fragrant studied abroad. He was an apprentice working in his mother's forge. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To be a Glassblower again.
Ideals: Gifted, Opinionated. Flaws: Secretive. Bonds: Job. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
