Heskan Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His bronze crest is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.
History: Born to a Slave Trader, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic. Flaws: Impulsive. Bonds: Poor, Attractive, Military. Occupation: Knight
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 10)
Armor Class 9
Hit Points 81 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +3 / 3d6-1, Grapple +4
Possessions: 300 pp. Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Freshwater pearl (11 gp). Smoky quartz (50 gp). Eye agate (11 gp). Iolite (50 gp). Violet garnet (1200 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely pastel suit with blue socks and a vest with buckled shoes. He wears his black hair up. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Uthemar took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has been saving his money to try and buy his brother's freedom.
Motivation: He is terrified, and will act out of fear; and he has decided he is irredeemable
Flaws: Fearful. Bonds: Family, Criminal record, Nature. Occupation: Map Maker
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 86 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Gnome, Auran
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2000 gp. Deep green spinel (110 gp). Chrysoprase (30 gp). Chrysoprase (30 gp). Iolite (30 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
William Alby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. He has shaved his head bald. He wears a mask on his face.
Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He loathes his own lifestyle; and to end his boredom
Ideals: Extrovert. Flaws: Fearful, Mundane, Depressed. Bonds: Attractive, Rich. Occupation: Blacksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 80 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 2400 gp. Azurite (6 gp). Tiger eye turquoise (6 gp).
Reirak Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear flannel. His long golden hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Secretive. Occupation: Healer
Voice: Slurs words
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 102 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Lapis lazuli (13 gp). Smoky quartz (60 gp). Violet garnet (600 gp). Rose (60 gp). Fire opal (900 gp). Iolite (60 gp). Alexandrite (600 gp). Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'9" western man, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is blonde and curly. His eyes, though not visible through his cowl, are hazel.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.
History: The child of western immigrants he idolized his mother. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Addict, Disease, Insomniac. Bonds: Immigrant. Occupation: Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: 30 pp.
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