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NPC Generator

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Bertram Zheng, Male Half-Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered rapier and tarnished pickaxe as well. He keeps his long golden hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Disease, Antagonistic. Bonds: Attractive. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Zheng, Male Half-Elf Druid 2
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 23 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)16 (+3) 15 (+2)14 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnoll, Goblin
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 250 gp.


Social Check DCs


Kody Harrington, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male very much looks the part of a Architect. He is tall, broad shouldered and powerfully built. He has shaved his head bald. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he is unsatisfied with his job

Ideals: Opinionated, Entrepeneur. Bonds: Job, Military, Rich. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Kody Harrington, Male Human Wizard 11
Medium (6'2") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 61 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)16 (+3) 15 (+2)16 (+3)
Skills Intimidation +7, Investigation +7
Senses Passive Perception 12
Languages Common, Gnome, Auran, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 1800 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). A miniature golden chest with tiny emeralds lining the top (70 gp).


Social Check DCs


Krimmon Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple blue robe with white stripes complete with hood. He sports a long white beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Krimmon lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Days after completing his studies, news broke out that his hometown was attacked by goblins. Krimmon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Secretive. Bonds: Family, Enemies, Criminal record. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Krimmon Hogcollar, Male Halfling Wizard 5
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 17 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +6, History +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 500 gp. Deep green spinel (110 gp). Black pearl (200 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. His brown hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Randal was born with his father's beautiful face. Randal was born on a far western plains where he grew up under the tutelage of his father, an expert Spice Merchant. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant. Occupation: Spice Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Siannodel, Male Half-Elf Druid 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 500 gp. Deep blue spinel (200 gp). Rhodochrosite (4 gp).


Social Check DCs


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large tan mantle and cape that has been intricately interwoven into his brown robe. His lavender fur, when down, is lengthy. He has gleaming, smiling blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a wizard, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sun. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Joker. Flaws: Selfish. Bonds: Mentor, Criminal record. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Sun Candle, Male Tabaxi Cleric 3
Medium (5'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2400 sp.


Social Check DCs

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