Mantus Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely grey suit with brown socks and a vest with buckled shoes. He keeps his blue hair in a pixie cut. His thin eyebrows rest above his beady white eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. Mantus abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Adventurer. Occupation: Guard
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 1000 cp. White pearl (120 gp).
Theobald Camden, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears white trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Further he is a bit of a stoner and is frequently out of it.
History: He was born in a small mountains village. As a young adult he joined a group advocating for an improvement in Human conditions. He's since become an addict/alcoholic.
Motivation: A strong sense of loyalty to Human people; and human compassion
Flaws: Ugly, Selfish, Addict, Racist. Bonds: Nature. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 10 pp.
Aura Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his gray fur in a pixie cut. His copper eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is obsessed with a lost civilization.
History: He is a Doppelganger in disguise. He struck it rich when he found rare goods in large quantities. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Fighting, Athletic, Justice. Bonds: Rich, Adventurer, Religious. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 9 (-1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp).
Nadarr Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a white vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His gold crest is kept up in a ponytail inside a deerstalker hat. This gold eyed easterner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.
History: He got into the Navigator business at a young age. Brilliant and gifted he never wanted to apply himself. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: To be a Locksmith again.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Military, Job. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 5)
Armor Class 13
Hit Points 59 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp. Violet garnet (1300 gp). Rhodochrosite (11 gp). Sardonyx (80 gp). Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item.
Gormogord Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He keeps his black hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a pair of adventurers, Gormogord grew up listening to his father's many stories. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Professionalism, Gifted, Fighting. Bonds: Military, Adventurer. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +4
Possessions: 200 gp. Eye agate (9 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item.
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