Kyle Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple grey robe with black stripes complete with hood, and a wedding ring on his right hand. He keeps his long brown hair kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He struck the Miner job and began his own company from there.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Addict, Fearful. Bonds: In love, Job, Criminal record. Occupation: Miner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp. Deep green spinel (40 gp).
Nutae Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple brown robe with green stripes complete with hood. His skin is fair and his fingers are delicate and long. His red hair has been sun bleached extensively. His gray eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. When Nutae reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Hedonist, Depressed. Bonds: Military, Adventurer. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp. Moonstone (80 gp). 3 Thunderstones. 3 Thunderstones.
Vlorn Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. He has a small bristly mustache and wavy chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of eastern immigrants he idolized his father. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break
Ideals: Gifted. Bonds: Rich, Job, Immigrant, Slave, Adventurer. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Abyssal, Terran, Celestial
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1200 gp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Solid gold idol (700 gp).
Jade On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an entirely violet suit with white socks and a vest with buckled shoes. His brown fur is drawn into a tight pony tail with a card scrunchie. His green eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to have a good time and be beloved; and he seems to be bored by most things
Ideals: Optimist. Flaws: Ugly, Fearful, Mundane. Bonds: Job. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 1500 gp. Freshwater pearl (6 gp). Jade (50 gp). Black pearl (900 gp). Black opal (1500 gp). Obsidian (6 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Medrash Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of death around his neck, and a axe on his belt. His copper crest is thinning but still full. His eyes are red and beady.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.
History: Gifted from a young age, Medrash studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 200 gp. Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
