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Advanced [show]


Heskan Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. His crest is rusty and curly. He has a dull look in his red eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 9 years later his spouse died after the birth of his son. Heartbroken, Heskan never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To reunite with his old friends; and his religion dominates his actions

Ideals: Joker. Flaws: Ugly. Bonds: In love, Poor. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Heskan Wystongjiir, Male Dragonborn Monk 13
Medium (6'8") Dragonborn, Neutral Good (CR 13)
Armor Class 10
Hit Points 94 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 16 (+3)19 (+4)
Skills Performance +8, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in blue turtlenecks beneath a tan coat with violet slacks. His fur, while still mostly beige, has prominent grey streaks. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Art is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. Recently he has begun working with bootleggers and crooks.

Motivation: To end his boredom; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Selfish, Mundane. Bonds: Nature, Criminal record. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Art Of Winter, Male Tabaxi Expert 8
Medium (5'5") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 18 (+4)15 (+2)
Skills Animal Handling +7, Arcana +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Jasper (20 gp). Star rose quartz (20 gp). Black star sapphire (1500 gp). Red garnet (120 gp). Sard (20 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a pastel and blue handkerchief worn on his right side. With bright auburn hair and a scraggly beard. His violet eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Hunter profession.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the east was not economically sound they moved to his current location. He has achieved small success as a Scribe.

Motivation: Wants to work out more often; and to unite with his brother

Ideals: Athletic. Bonds: Job, Rich, Immigrant, Family. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Dalgal Torevir, Male Dwarf Wizard 12
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 73 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 16 (+3)9 (-1) 15 (+2)8 (-1)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 400 pp. Tourmaline (130 gp). Hematite (10 gp).


Social Check DCs


Jebeddo Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a pastel suit, tan shirt, and pastel tie. He has chestnut hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a plains tribe. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Bonds: Has a crush, Nature, Adventurer. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Jebeddo Timbers, Male Gnome Druid 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. Blue quartz (14 gp). 1 Banded mail.


Social Check DCs


Odorr Reed, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a black suit, violet shirt, and grey tie and is in decent physical shape. His blonde hair is greasy and uncared for. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich southern family. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Flaws: Ugly, Secretive, Shy, Fearful. Bonds: Rich. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Odorr Reed, Male Half-Orc Rogue 7
Medium (5'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)8 (-1) 16 (+3)14 (+2)
Skills Athletics +3, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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