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NPC Generator

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Advanced [show]


Abad Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of falchions on his belt, each one with a emerald on the hilt. He wears a colorful flower in his silver hair. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.

History: Abad lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and doesn't want to be a courier and was forced into it by his family

Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive, Family. Occupation: Courier

Voice: Cold and demanding tone

Attributes [hide]

Abad Dischord, Male Tiefling Bard 5
Medium (6'2") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 13 (+1)20 (+5)
Skills Performance +8, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Mozû Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many red ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His brown hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Optimist, Joker. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Mozû Branson, Male Half-Orc Druid 1
Medium (5'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)12 (+1) 15 (+2)8 (-1)
Skills Athletics +4, Religion +3
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp.


Social Check DCs


Gerald Bentley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He carries a battered rapier and tarnished dagger as well. He has a long blonde beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Rich, Family. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Bentley, Male Human Bard 11
Medium (6'6") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 78 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 19 (+4)17 (+3)
Skills Arcana +5, Performance +7
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1300 gp. Sard (30 gp). Carnelian (30 gp). Red spinel (130 gp). Silver pearl (130 gp). Black pearl (500 gp). Peridot (30 gp). Moss agate (9 gp). Amethyst (130 gp). Bloodstone (30 gp). 1 Minor magic item.


Social Check DCs


Nil Wilberforce, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His long blonde hair reaches down to his waist. He has gleaming, smiling brown eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to be a glassblower again

Ideals: Fighting. Flaws: Terse. Bonds: Rich, Military, Job. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Nil Wilberforce, Male Half-Orc Ranger 10
Medium (5'3") Half-Orc, Chaotic Good (CR 10)
Armor Class 13
Hit Points 38 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 1700 gp. Malachite (15 gp). Red garnet (130 gp). Sard (20 gp). Citrine (20 gp). Azurite (15 gp).


Social Check DCs


Elaim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. He sports a long auburn beard, and similarly colored long hair. He has gleaming, smiling hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Elaim studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Elaim Goldfinder, Male Dwarf Bard 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)13 (+1) 17 (+3)14 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 170 gp. Carved bone or ivory statuette (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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