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NPC Generator

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Advanced [show]


Adrik Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. He wears a Stetson hat to hide his balding. He has blue eyes and a grey hat with a green feather.

Personality: Aggressive, abrasive, and angry, Adrik embodies much of what other species detest in the Dwarves. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Adrik and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Adrik Silveraxe, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs


Orsik Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears an entirely green suit with black socks and a vest with buckled shoes. He has dyed his greying golden hair a little too much giving a sharp golden color. This green eyed northerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Engraver, who enjoyed hunting, Orsik was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Impeccable. Flaws: Secretive. Bonds: Religious, Nature. Occupation: Slave Trader

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Orsik Foamtankard, Male Dwarf Ranger 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)9 (-1) 15 (+2)10 (+0)
Skills History +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 6000 cp. Sardonyx (50 gp).


Social Check DCs


Theobald Rayden, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He has always had a great fascination with Human culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theobald took refuge in the large cave and found the beat up morningstar and armor he uses now. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Racist. Bonds: Rich, Nature. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Theobald Rayden, Male Human Warlock 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)15 (+2) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 80 gp.


Social Check DCs


Shifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. He wears a colorful flower in his beige fur. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. After a long history of fighting, Shifting and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Shifting In the Wind, Male Tabaxi Warrior 20
Medium (5'4") Tabaxi, Lawful Good (CR 20)
Armor Class 12
Hit Points 121 (20d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)18 (+4) 12 (+1)14 (+2)
Skills History +10, Performance +8
Senses Passive Perception 11
Languages Common, Gnome, Auran, Terran, Abyssal
Attacks Melee +8 / 5d10+2, Ranged +8 / 5d10+2, Grapple +2

Possessions: 3600 pp. Violet garnet (1500 gp). Blue quartz (8 gp). Sardonyx (80 gp). Hematite (8 gp). Rose (80 gp). Deep blue spinel (1500 gp). Chrysoprase (80 gp). Lapis lazuli (8 gp). Moss agate (8 gp). Bloodstone (80 gp). Violet garnet (1500 gp). Tourmaline (110 gp). Golden yellow topaz (1500 gp). Black star sapphire (1500 gp). Blue sapphire (1500 gp). Rock crystal (80 gp). Amber (110 gp). Sard (80 gp). Silver pearl (110 gp). 1 Medium magic item.


Social Check DCs


Tûmhom Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish white hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal writing training, and achieved minor success. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Artistic. Bonds: Immigrant, Attractive. Occupation: Layabout

Voice: Scottish accent

Attributes [hide]

Tûmhom Hadley, Male Half-Orc Fighter 13
Medium (6'10") Half-Orc, Lawful Evil (CR 13)
Armor Class 10
Hit Points 115 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)11 (+0) 15 (+2)10 (+0) 9 (-1)6 (-2)
Skills Acrobatics +4, Athletics +9
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +9 / 4d4+5, Ranged +4 / 4d4+0, Grapple +9

Possessions: 1000 gp. White pearl (70 gp). Rock crystal (70 gp). White pearl (70 gp). Amber (70 gp). Golden yellow topaz (1000 gp). Golden yellow topaz (1000 gp). White pearl (70 gp). Peridot (70 gp). Golden yellow topaz (1000 gp). Blue-white diamond (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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