Hork Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His chestnut hair is styled in orderly dreadlocks. He has amber eyes and a grey hat with a tan feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: Hork hails from a village terrorized by illithids. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Persistence. Bonds: Attractive, Enemies, Rich, Adventurer. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp.
Taklinn Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. He sports a long white beard, and similarly colored long hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a mountains tribe. Cursed with vampirism at a very young age, Taklinn has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Cynical, Shy, Disease. Bonds: Rich, Nature. Occupation: Scribe
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 19 (+4) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 210 gp.
Wrenn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His red hair is lengthy. His face is scarred and worn.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.
History: Wrenn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to reunite with his old friends
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Stylist
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Abyssal, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Masterwork Common Ranged Weapon.
Drifting Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears just a white suit. His brown fur is still thick. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Drifting was born with his father's beautiful face. Through the years after Drifting was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Drifting's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp. A small bag of saffron. (20 gp). 1 Minor magic item.
Bucklal Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 2'10" and dresses in pastel turtlenecks beneath a green coat with brown slacks. His golden hair is singed and shortened. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Gnome, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 50000 cp. Freshwater pearl (8 gp). Red-brown spinel (120 gp). Amber (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!