Lewis Harper, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a worn and beaten armor. His white hair, when down, is lengthy. His eyes are hazel and beady.
Personality: Lewis wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and his religion dominates his actions
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2000 cp. 1 Masterwork Common Melee.
Pandjed Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. His crest, while still mostly silver, has prominent grey streaks. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Immigrant. Occupation: Servant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 74 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1500 gp.
Gomory Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe, and he perpetually has his shortbow ready. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.
History: Gomory was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical, Persistence. Flaws: Insane, Hedonist. Occupation: Tailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 270 gp.
Silvo Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears just a tan suit. His moppish silver hair is in a traditional bowl cut. His green eyes peer out from beneath his Stetson tan hat.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Silvo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Silvo was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He was granted arcane powers by his dying sister.
Motivation: To settle down with his crush; and his relatives are trying to arrange a marriage
Ideals: Artistic, Gifted. Bonds: Family, Job, Has a crush. Occupation: Sellsword
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 21000 sp. Red garnet (60 gp). Malachite (12 gp). Peridot (50 gp). 1 Minor magic item.
Pirithin Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears white trousers with blue and green striped suspenders. He wears various colorful collared shirts. His blonde hair is still thick. He has gleaming, smiling amber eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To end his boredom; and an old rival family wants him found
Flaws: Terse, Shy, Mundane. Bonds: Religious, Family. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Dwarven, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!