Varis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears pastel painted combat armor at almost all times. His hair is blonde and curly. His half smiles and gray eyes are beguiling and draw you in.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Radomir Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Actor uniform. He has done his best to style his blonde hair to look like a famous performer. His gray eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Gifted from a young age, Radomir studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Actor soon after.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Gifted. Bonds: Job, Religious, Attractive, Military. Occupation: Actor
Voice: Whispers
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 17 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Wrenn Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on his right hand. He has done his best to style his chestnut hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Wrenn was born with his father's beautiful face. Wrenn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wrenn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Flaws: Selfish, Insane. Bonds: In love, Attractive, Criminal record. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Terran, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Zedaar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. His crest is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Zedaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. Zedaar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Bonds: Family, Nature, Job. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1400 sp. Alexandrite (500 gp).
Leaf Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear blue pants and tee shirts. His brown fur, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the north. Leaf was born on a far northern plains where he grew up under the tutelage of his father, an expert Cook. He was granted arcane powers by his dying brother.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Cook
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 1800 gp.
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