Melech Honor, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is drawn into a tight pony tail with a card scrunchie. This white eyed westerner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Melech managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He wants to get laid; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Disease. Bonds: Military, Criminal record, Rich, Has a crush. Occupation: Gardener
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 16000 cp. Golden pearl (130 gp).
Wymar Conway, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports green clothing, slightly heavier than average wear. His small hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the east his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: Nothing but the best is good enough for him.
Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Soapmaker
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Draconic, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 300 sp. Peridot (20 gp). 1 Thunderstones.
Sapply Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and is dressed in a clean blue cloak covering his clean studded leather. He has no hair. He has hazel eyes.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 5 years.
Motivation: To be a Actor again; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly. Bonds: Enemies, Has a crush, Slave, Job. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Direcris Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple violet robe with yellow stripes complete with hood. He is physically well-built. He wears a colorful flower in his bronze crest. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Direcris took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Someone believes him a fraud; and revenge
Ideals: Entrepeneur. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 15 (+2) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 2 |
Possessions: 3000 sp. Large well-done wool tapestry (600 gp). Cloth of gold vestments (30 gp). Brass mug with jade inlays (600 gp).
Modean Still, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple tan line shooting up and back down. His long silver hair is drawn into a two foot long braid. His red eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Antagonistic, Ugly. Bonds: Rich, Family. Occupation: Butcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Amethyst (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
