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Advanced [show]


Morthos Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His chestnut hair is heavily combed to the right. His white eyes peer out from beneath his small green hat.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a great chef.

History: He was born in the south, but his parents moved at a very young age to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Gifted. Bonds: Slave, Criminal record, Immigrant, Military. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Morthos Dignity, Male Tiefling Cleric 8
Medium (6'8") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is lavender and very short. His green unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Adventurer, Mentor. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

Seven On the Mountaintop, Male Tabaxi Fighter 10
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 53 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +8, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +8

Possessions: Chrysoberyl (130 gp). Chalcedony (80 gp). Citrine (80 gp). Jasper (80 gp).


Social Check DCs


Krusk Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy brown suit. His brown hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Krusk was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He was granted necromantic powers by his dying brother.

Motivation: He is content; and to end his boredom

Ideals: Gifted, Philantrophist. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Krusk Graeme, Male Half-Orc Sorcerer 4
Medium (5'5") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)10 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Rurik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a large black jacket. He sports a flattop hair cut. He has several tiny emerald earrings on each ear.

Personality: This man loves painting and to teach people painting more than just about anything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Rurik took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he is greedy

Ideals: Artistic, Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Criminal record. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Rurik Trueblood, Male Dwarf Adept 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 20 (+5)14 (+2) 14 (+2)12 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Oblar Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. He wears his brown hair down. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a slaver, Oblar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Passionate. Bonds: Attractive, Religious, Mentor, Immigrant. Occupation: Courier

Voice: Old thin voice

Attributes [hide]

Oblar Wiseacre, Male Halfling Monk 11
Small (2'10") Halfling, Lawful Good (CR 11)
Armor Class 12
Hit Points 52 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 8 (-1)14 (+2)
Skills Intimidation +6, Performance +6
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1000 gp. Black pearl (500 gp). Malachite (16 gp). Deep blue spinel (500 gp).


Social Check DCs

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