Sammal Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. His brown hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Vilberg Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a black vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His red hair is knotted and matted. His blue eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Vilberg was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Vilberg and his spouse have recently divorced.
Motivation: A deep hatred of dire rats; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Adventurer. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nazû Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears a blue armored body suit, with a simple black line shooting up and back down. He keeps his long red hair kept up in a rat tail. His gray eyes are passionate and lively.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a slaver, Nazû was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Roofer, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Bonds: Attractive, Mentor, Family. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Magnifying glass.
Salasar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears white cloth garments or leather armor. He has moderate length rusty crest. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Salasar lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Gardener, but he got bored and became a Barrister. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Flaws: Antagonistic, Fearful. Bonds: Job, Family, Adventurer. Occupation: Barrister
Voice: German accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Rock crystal (80 gp). 1 Full Plate. 1 Chain shirt. 1 Masterwork studded leather.
Robert Barney, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting grey shirt and pants. He wears a Stetson hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. One day when Robert was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Robert was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers.
Ideals: Gifted. Flaws: PTSD. Bonds: Guardian, Family. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 350 gp.
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