Wiggens Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Wiggens was born with his father's beautiful face. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and his spouse's relatives view him with great suspicion
Ideals: Joker, Logical. Flaws: Disease, Depressed. Bonds: Attractive. Occupation: Butcher
Voice: Booming voice
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Breastplate. 1 Darkwood Shield. 1 Half-Plate.
Qualen Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His chestnut hair is cut short. He has gleaming, smiling brown eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted psionic powers by his dying brother.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to get laid
Ideals: Joker, Gifted, Entrepeneur. Flaws: PTSD, Greedy. Occupation: Engraver
Voice: Pronounces O like U
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1700 sp.
Nim Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered longbow and tarnished lance as well. His red hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: Nim hails from a village terrorized by giants. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in lance use. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he wants revenge against giants
Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Rich, Enemies. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 56 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +6
Possessions: 900 gp.
Umpen Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His hair is short and brown. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Umpen studied abroad. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Herbalist for hire.
Motivation: Expand his business; and to be a mortician again
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Herbalist
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Kelter Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. His blonde hair is greasy and uncared for. His brown eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Kelter lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Family, Adventurer. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 3)
Armor Class 15
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1700 sp. 2 Antitoxin. 4 Alchemist’s fire.
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