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NPC Generator

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Advanced [show]


Fargrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is typically in his Fletcher uniform. His chestnut hair is lengthy and is close to two feet long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His job bores him to no end. He has decided to make it more interesting.

History: Born in the south to a Fletcher, Fargrim learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fletcher job and began his own company from there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he'd like to take his coworkers down a peg

Flaws: Addict, Shy. Bonds: Job, Adventurer, Criminal record. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Fargrim Trueanvil, Male Dwarf Cleric 9
Medium (4'5") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 170 pp.


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely black suit with tan socks and a vest with buckled shoes. He has cinnamon fur. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy, self-centered, vain, and jealous.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Mason.

Motivation: He doesn't get along with people that don't share his tastes; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Impeccable. Flaws: Selfish. Bonds: Criminal record, Job. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Seven Grass, Male Tabaxi Bard 9
Medium (6'4") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Medicine +3, Performance +6
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olrok Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tight fitting grey shirt and pants. His black hair is still thick. His blue eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Olrok was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Olrok's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Disease, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Olrok Barton, Male Half-Orc Bard 2
Medium (6'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 pp. 3 Tanglefoot bags.


Social Check DCs


Fragrant Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. He wears his gray fur up. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Fragrant was raised in a hard working conservative environment. A gifted student he started as a Doctor, but he got bored and became a Soapmaker. He inherited the family business which he has now maintained for 4 years.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and expand his business

Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Fragrant Prim Posies, Male Tabaxi Fighter 5
Medium (5'1") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Dain Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish red hair is in a traditional bowl cut. He has hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of a Barber, who enjoyed hunting, Dain was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Bonds: Poor, Attractive, Nature. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Dain Bloodkith, Male Dwarf Paladin 12
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 78 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Performance +4, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 300 pp. Tiger eye turquoise (10 gp). Red garnet (40 gp). Eye agate (10 gp). Black pearl (300 gp). Freshwater pearl (10 gp).


Social Check DCs

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