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NPC Generator

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Advanced [show]


Korfel Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His amber unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Korfel embodies much of what other species detest in the Half-Elves. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Korfel was born the youngest of three triplets. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and he's repulsed by the pc

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Family. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

Korfel Smith, Male Half-Elf Commoner 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Dynamic Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. He wears his beige fur down. This hazel eyed westerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Dynamic Of Clay, Male Tabaxi Warlock 10
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)16 (+3) 12 (+1)18 (+4)
Skills Acrobatics +8, Animal Handling +5
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Elven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 1200 gp. Sapphire pendant on gold chain (800 gp). Large well-done wool tapestry (200 gp). Jeweled electrum ring (2000 gp). Jeweled gold crown (2000 gp). 1 Minor magic item.


Social Check DCs


Balimaar Abram, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his hammer. His skin is also unnaturally pale. His brown hair is cut jaggedly and amateurishly. His brown eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can't help but pocket interesting objects he comes across

History: When he was but 6 years old his parents immigrated from the north. Balimaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balimaar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Cynical. Bonds: Criminal record, Immigrant. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Balimaar Abram, Male Human Rogue 9
Medium (5'1") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 50 pp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.


Social Check DCs


Theobald Clare, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. He wears his red hair down. He has green eyes and a pastel hat with a black feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast island. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 9 years.

Motivation: Expand his business; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature, Job. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Clare, Male Human Aristocrat 11
Medium (6'4") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Draconic, Halfling
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 2900 gp. Violet garnet (500 gp). Pink diamond (4000 gp). Amber (100 gp). Violet garnet (500 gp). Violet garnet (500 gp). Silver pearl (100 gp). Star ruby (1300 gp). Bloodstone (60 gp). Alexandrite (500 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Addington, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His auburn hair is braided into rings. His amber unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Attractive, Mentor. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Nicholas Addington, Male Human Warrior 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and topaz bottle stopper cork (1200 gp).


Social Check DCs

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